Using Procedural Generation to Build Levels by Hand Devlog 11

I’m developing an open world RPG with manually built maps, but placing every blade of grass is exhausting. So I’ve developed some tools to automate this process using some procedural generation tricks like Cellular Automata.

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[ Direct download link (Windows) ]

Using Procedural Generation to Build Levels by Hand Devlog 11 - Latest addition to our website. Supports MAC And Windows OS and latest mobile platforms (Android and Ios). This tool will work 100%, our team is testing our tools daily and make necessary changes if needed.

Our tools are clean and safe to use. We do not use hidden ads or surveys.

After downloading program, please run file and, while installing, read instructions. All instructions will be included in download file. Enjoy!

In case of any questions, don't hesitate, please contact us.

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Howdy, and welcome to the 11th indie game devlog for Zoe and the Cursed Dreamer. A 2D Open World RPG made with the Godot Engine where you will explore an immersive world, meet lovable characters, and decorate your own home!

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Using Procedural Generation to Build Levels by Hand Devlog 11
How to install:
– Download, extract and run .exe file,
(If your antivirus blocking file, pause it or disable it for some time.)
– Press Install button
– Choose destination folder
– Press Finish

How to Use:
Open destination folder and locate file notes.txt, open it and read step by step.

Don’t forget to read instructions after installation.
Enjoy Using Procedural Generation to Build Levels by Hand Devlog 11.

We are not responsible for any illegal actions you do with theses files. Download and use Using Procedural Generation to Build Levels by Hand Devlog 11 on your own responsibility.

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