How To Be Intentionally Inclusive In Your Game Design

Moderated by Gaming for Everyone Director, Katy Jo Wright, this panel from day 1 of Game Stack Live dives into game design from an intentionally inclusive point of view. Panelists include Dan Greenawalt, Creative Director at Turn 10, working on the Forza Racing franchise, Elise Baldwin, Audio Director on Tell Me Why, and Dave Evans, Studio Director of Falling Squirrel. Driving for more inclusive games also builds better empathy in game development teams, and opens up new creativity and

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How To Be Intentionally Inclusive In Your Game Design
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