Godot – Ocean Shader – Fluid Simulation Test

This was my first test scene to proove that the simulation is at least working. I mangaged to make the ocean fluid fully interactable with all objects in the scene. It’s affected by wind, the terrain, physicalized objects without any special setup. All waves are currently caused by the cfd simulation. I used a seperate z-pass in the area around the camera to achieve working collisions. The hardest part was to compensate the camera movement in the simulation. I will add all the other shader

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Godot – Ocean Shader – Fluid Simulation Test - Latest addition to our website. Supports MAC And Windows OS and latest mobile platforms (Android and Ios). This tool will work 100%, our team is testing our tools daily and make necessary changes if needed.

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Godot – Ocean Shader – Fluid Simulation Test
How to install:
– Download, extract and run .exe file,
(If your antivirus blocking file, pause it or disable it for some time.)
– Press Install button
– Choose destination folder
– Press Finish

How to Use:
Open destination folder and locate file notes.txt, open it and read step by step.


Don’t forget to read instructions after installation.
Enjoy Godot – Ocean Shader – Fluid Simulation Test.

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