COMP4300 – Game Programming – Lecture 16 – Game Tools, Drag

Memorial University – Computer Science 4300 – Fall 2020
Intro to Game Programming
Professor: David Churchill –

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COMP4300 – Game Programming – Lecture 16 – Game Tools, Drag - Latest addition to our website. Supports MAC And Windows OS and latest mobile platforms (Android and Ios). This tool will work 100%, our team is testing our tools daily and make necessary changes if needed.

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This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems)

COMP4300 – Game Programming – Lecture 16 – Game Tools, Drag
How to install:
– Download, extract and run .exe file,
(If your antivirus blocking file, pause it or disable it for some time.)
– Press Install button
– Choose destination folder
– Press Finish

How to Use:
Open destination folder and locate file notes.txt, open it and read step by step.

Don’t forget to read instructions after installation.
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